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Vulkan He'stan: Forgefather (Lords of the Space Marines)

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At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.

If the Devastator Doctrine was active for your army during the previous battle round, you can change it so that the Tactical Doctrine is now active. The Tome of Fire claims that only when all of these artefacts are recovered by the Forgefather of the Salamanders, as five now have been, will Vulkan judge the Salamanders sufficiently tempered to have passed the ultimate contest. Then, so the legend states, he shall return to lead the Salamanders in the final war against the enemies of Humanity in accordance with the prophecies written within the Chapter's most sacred tome.

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The Salamanders Chapter of Space Marines are vaunted warriors, beloved by the average citizens of the Imperium. The tales of their sacrifice for those of lesser stature are known the galaxy over. The Salamanders Promethean Creed speaks of the need to protect those weaker than the mighty members of the Adepts Astartes. Although they may appear soft compared to Chapters like the Space Wolves make no mistake, the Salamanders are also known for the merciless persecution of the enemies of mankind. With bolter, hammer, and flame the Salamanders purge the galaxy of Orks, Eldar, and Chaos among many others; on battle fields of legend like Armageddon. The Salamanders always have one warrior chosen to take up the mantle of Vulkan. This warrior embodies the Promethean Creed as set down by the Salamanders Primarch Vulkan. The warrior chosen to take up the mantle is tasked with finding the lost relics of Vulkan, even being granted the great honor of carrying some of these relics into battle himself. The current Salamander burdened with this solemn task is Vulkan He’Stan; he is a peerless warrior among the lords of Nocturne, the Salamanders home world. Vulkan He’Stan can call upon the Salamanders to aid him in his quest whenever needed and his inspiring presence spurs the already powerful warriors of Nocturne to even greater feats of war. Can Vulkan He’Stan live up to all this hype on the table top? Vulkan He’stan is about one of the most gifted Salamanders to ever live, and his quest for the nine relics is the stuff of 40k legend.

After the slaughter ended, Vulkan saw the Remembrancer loitering by the arch and then suddenly disappearing. Following him, Vulkan and his elite Pyre Guard descended into the chambers beneath it, through a portal at its base. There they found a crude warding ceremony taking place, conducted by the primitive human tribal priests, who were ready to sacrifice an ancient Dark Eldar witch. Finally, Vulkan realised the truth: the arch was in reality, a Webway portal (though none of the Imperials, including Vulkan, knew this at the time); Vulkan had seen a "gate" like this before, in his Nocturnean youth, when Dark Eldar repeatedly utilised such a portal to raid and pillage the planet. If the Tactical Doctrine was active for your army during the previous battle round, you can change it so that the Assault Doctrine is now active. It said that over one thousand standard years after the events of the Horus Heresy, Vulkan hid these nine artefacts around the galaxy for his Chapter to find, as a test to see if they were worthy of his leadership. Of these nine relics, five have been recovered, three of which, the Spear of Vulkan, Kesare's Mantle and the Gauntlet of the Forge, are wielded by the Chapter's cuurent Forgefather, Vulkan He'stan. Two, the Chalice of Fire and the Eye of Vulkan, remain on the Nocturnean moon of Prometheus in the Chapter's fortress-monastery, while the last four artefacts, the Engine of Woes, the Obsidian Chariot, the Unbound Flame and the Song of Entropy, have yet to be discovered. But on the other hand, killing off and introducing a Primaris Forgefather would be a pretty substantial development for the Chapter, potentially, and frankly a bit more interesting than what the UM/Scars/RG have had. (I'm curious for the Iron Hands, but also sceptical that they'll redeem the IH mess better than David Guymer's been doing.) As the Salamanders and World Eaters fought in bloody close-quarters, elsewhere on the slope, a much larger force of Firedrakes fought Angron's personal body guard, the Devourers, to a bloody stalemate. For once, the Lord of the Red Sands was close to his Honour Guard. Angron bellowed a challenge to his brother Primarch. Vulkan's name was heard amongst the guttural syllables of the World Eater's native tongue. Anointed in blood, partially obscured by scudding clouds of smoke and shimmering heat haze, Angron continued to bellow his challenge, this time in High Gothic, " Vulkan!" His voice was the like fall of cities, rumbling and booming across the vast battlefield. Angron jabbed down to his brother with one of the motorised Power Axes he carried. Its blade was burring, roaring for blood. " I name you high rider!"Err... The Primaris Rubicon'd named character ALL have their OG weapons. Calgar, Shrike (well, he got a new pistol and the Raven's Talons got a redesign, but now they actually look like Corax designed them so /shrug), Tigurius, Kor'sarro Khan.... they all have their weapons from their previous incarnation. Tigurius even has his special Psychic Hood. During the Declare Battle Formations step, for each Leader in your army, if your army also includes one or more of that Leader’s Bodyguard units, you can select one of those Bodyguard units. That Leader will then attach to that Bodyguard unit for the duration of the battle and is said to be leading that unit. Each Bodyguard unit can only have one Leader attached to it. As Macragge became the new home of Imperium Secundus, the second stellar empire of Humanity created by the Ultramarines Primarch Roboute, more and more survivors of the XVIII th Legion made their way to the Ultramarines' home world. Convinced of their Primarch's death, the Salamanders mourned their genetic-sire's loss. The Ultramarines had entombed Vulkan in a heavily decorated casket of pure gold -- a fitting resting place for one of the Emperor's sons, or so one would think. To the Salamanders standing vigil over Vulkan's body the cold mortuary chamber in which he now rested was a far cry from the burial rituals of the Promethean Cult. For all intent and purposes the Salamanders were a broken legion, the death of their Primarch having broken their indomitable spirit. Matters however soon changed when First Captain Artellus Numeon was successfully saved by an Ultramarine strikeforce. Many were those amongst the survivors that hoped that the return of their First Captain would give a new sense of purpose to what remained of the Legion - given them purpose and direction once again. Numeon firmly believed in his Primarch's survival, having constantly espoused the phrase, " Vulkan lives!" This became Numeon's battlecry and the cornerstone of his beliefs. Yet when Numeon asked to be taken to his Primarch, he only found an empty casket -- Vulkan's body having mysteriously vanished from his "final" resting place -- which planted the seed of doubt amongst Numeon's fellow Astartes, officers and Primarchs as to Vulkan's true condition. The Furnace's Heart - A baroquely-styled energy weapon similar to a Plasma Pistol gifted to Vulkan by Ferrus Manus, this unique weapon utilised individual charged shells to produce powerful laser-like blasts capable of cutting swathes through even heavily armoured foes. The weapon, however, was not truly favoured by Vulkan, for reasons that remained the subject of dark rumour, but the Salamanders Primarch carried the weapon into battle at Istvaan V regardless to honour his brother for the gift.

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