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Games Workshop - Warhammer - Age of Sigmar - Slaves to Darkness Army Set (English)

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This is your mega battalion made up of a Godsworn Champions of Ruin battalion and four others from the rest. This is an absurdly expensive battalion that rewards you with +2″ movement for each unit in the first battle round and you get to use one command ability on a warscroll for free. YAY! Godsworn Champions of Ruin If you roll a 9-10 you get to put a unit of daemons down on the table which is actually pretty significant. The daemon unit in question depends on your hero’s Mark of Chaos (so a Khorne hero would get 10 bloodletters) which opens up some questions about what happens when an unmarked hero gets this reward that we assume will get cleared up in the FAQ. A unit of 10 daemons (or 6 Furies for Undivided heroes) are rarely going to accomplish much in a match but they would certainly make useful speed bumps or objective campers depending on the circumstances of the battle. Weak on their own – Many of the units are mediocre to poor without support. This is not unusual but you will feel it hard in Slaves to Darkness if a unit gets caught out alone. All in all I think this is a nice fluffy list which will be fun and meets our heavy metal theme from the Start Collecting! box. What will it cost? Set Those who claw their way to the heady heights of Chaos Lord find themselves on the precipice of great power or eternal damnation – but at least they can always get a sweet daemonic mount.

Now we’re talking – this battalion is extremely good, especially when combined with Marauders that die in droves and can be taken in units of forty. Combine with the Nurgle Daemon Prince’s command ability and you have an absolute torrent of mortal wounds being dished out to your opponent for daring to try and clear away your chaffe units in melee. For some reason they also decided to give it a second D3 mortal wounds in your hero phase too, which is a nice bonus I guess! Pleasurebound Warband Any item not in its original condition, is damaged or missing parts for reasons not due to our error Ellarr: I’ve already seen a few well respected competitive players experimenting with this unit because of it’s potential to mess with the action economy in the combat phase, though I remain very cautious about this feline because it’s ability triggers in the hero phase, making it somewhat awkward to get into position for it’s sadly short range eye stare. Moving it within 12″ on a turn ready to use it exposes it to a great deal of risk and this thing isn’t the hardiest of creatures. Keep an eye on this cat as it may be a sleeper hit. Fomoroid Crusher Don’t miss our review and build of the AoS Slaves to Darkness Army Box, to see what kind of value it will score you! Ellarr: I think Slaanesh or Nurgle are more exciting choices for this unit, because it further pushes their damage output and I like my hammer units to be proper smashy.The Chaos Chosen are faithful devotees of the Ruinous Powers – their many victories winning them power, glory, and tasty new models. On the eve of battle they are further blessed with The Rewards of Chaos , which allows each unit to roll on the Eye of the Gods table after deployment – fingers crossed they don’t get Snubbed… SRM: Not a bad option, but the Karkadrak option is more durable and more dangerous. He shares the Knights of Chaos ability with the lizard lord and is a little faster, so he might keep up with Chaos Knights slightly better. He’s an 80 point savings vs. the Karkadrak version though, so do what works best for your list. Chaos Sorcerer Lord Spike-tongue Curse (Casting Value 3)– Visible unit within 12″ takes exactly 3 mortal wounds. However! If the spell is unbound or otherwise unsuccessful, the caster takes 3 mortal wounds instead.

They do improve a fair bit if you play Idolators since you can take them as battleline and give them a mark of chaos. The stuff that’s passable gets even better, Iron Golems with the Mark of Nurgle can get 3+ rerollable saves for instance. It doesn’t really justify Idolators very much, but it’s something different. Exalted Grand Marshal of the Apocalypse is a really fancy name for a rule that simply extends Archaon’s aura (if he’s the general which you’ll definitely want him to be) to be 18″ from his base. Considering just how large Archaon’s base is, this pushes his aura to an absolutely gigantic portion of the table and it should make it easier to keep units within his bubble. The box actually has a decent number of sprues inside, which is always nice. Then below that, you get the book, cards, bases, and all the accessories! Instructions Our general for this particular list. He’s tough and hits like a hammer. Giving him the Mark of Nurgle means the enemy have to subtract 1 from their wound rolls that target him when using melee weapons. It also gives him the ability to use the Command Ability: Bestow Contagion. This will allow our other Nurgle Marked units (Chaos Warriors and Knights) a chance to cause D3 mortal wounds to enemy units within 3″ on a 3+. Wall of Cursed Iron – When friendly Varanguard units wholly within 12″ of this general use their Warpsteel Shields ability, add 1 to the roll. With the current magic heavy meta, a 4+ to ignore spells can be the difference between life or death for an army that cannot afford to lose units. B+There are heaps of new tabletop gambits to discover inside – though the hellish headlines all herald Eye of the Gods boons and Ensorcelled Banners to let you lavish gifts on your most favoured units. SRM: The other half of the Darkoath Power Couple, the Chieftain is a blender of a Hero. On the charge he’ll plow through most infantry pretty easily, and dish out a mortal wound or two to boot. He also has a Marauder/Cultist version of Archaon’s By My Will ability, which is useful considering how fragile those units can be. The fourth model has a choice between two two-handed axes and a helmeted and bare head, while the fifth model can be assembled either with a two-handed mace or hammer, with a choice of either helmet or bare head.

units chosen in any combination from the following list: Chaos Knights, Chaos Chariots, Gorebeast Chariots, Chaos Marauder Horsemen All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.Six Damned Legions allow you to imbue your army with all the flavours of Chaos – including an entourage of Daemon Princes, an endless horde of Darkoath barbarians , or the dread host of Archaon , the Grand Marshal of the Apocalypse.*** Giving him the Reaperblade and Daemonbound Steel does mean that the damage output is slightly better than that of the Daemonbound Flail when you also take into account the mortal wounds caused by Hellfire Sword: Weapon Elarr: I actually disagree here, because you have to factor in the free unit you get when evaluating this dude. I think he’s very efficient for his points when you factor this in alongside his mobility, allowing him to get help where it’s needed most. The new Tzeentch battletome has even changed how Horrors work and baked in their splitting ability onto the Warscroll itself. Horrors themselves cost 200 points, and provided this warscroll doesn’t get errata’d this makes this choice an insane value for players who own some horrors all three flavours. Exalted Hero of Chaos If you roll a 11-12 you can choose to either replace your hero with a Daemon Prince (that retains all spellcasting, command abilities and artifacts/traits) or you can heal D3 wounds on the model. This is a huge flavor win and it’s great if your hero in question is a cheap Chaos lord on foot where it becomes a straight upgrade. On the other hand, there’s definitely a decision to be made if said Chaos Hero is one of the more expensive and killy varieties like a Chaos Lord on Karkadrak or Sorcerer Lord on Manticore. This allegiance ability rewards mortal heroes for slaying Heroes or Monsters by granting them a boon from the Chaos Gods! When this ability triggers, you must roll 2d6 and consult the eye of the gods rewards table. There’s a number of benefits on here that range from enhancing the heroes survivability to enhancing their melee capabilities which is neat and flavorful. I’ll touch on the three results that warrant further discussion below:

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