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Nintendo Wii Console (Black) with Wii Fit Plus and Balance Board + Motion Plus Controller (Wii)

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Fahey, Mike (June 11, 2013). "A New Super Smash Bros. Challenger Appears..." Kotaku. Archived from the original on February 3, 2014 . Retrieved January 9, 2014. Cycling Weekly reported that Mark Cavendish, a double Madison World Champion and Commonwealth Games gold medalist bike racer, had to stop his training regime when he injured his left calf's gastrocnemius after falling off the balance board while playing Wii Fit. [52] a b c "Nintendo Top Selling Software Sales Units: Wii". Nintendo. March 31, 2022. Archived from the original on June 15, 2019 . Retrieved August 1, 2022. Of the studies gathered for this review, only three were identified as having some form of randomized control design. The best insight into the overall effectiveness of Wii Fit interventions might be gained from this work by calculating effect sizes for the mean outcome measure differences. First, in a study by Franco et al.[ 28], it was shown that six, 15-minute sessions of Wii Fit exer-gaming had a strong effect (Cohen’s d = 0.7) on Berg Balance score in a group of community dwelling older adults compared those that did not use the Wii Fit. Toulotte et al.[ 14] also found moderate to strong effects across all balance outcome variables in a study of older adults who played Wii Fit games one hour per week for 20 weeks. Balance measures in this study included unilateral stance tests with eyes open (Cohen’s d = 0.5) and eyes closed (Cohen’s d = 1.3), Tinetti’s static (Cohen’s d = 3.8) and dynamic (Cohen’s d = 1.0) tests, as well as the Wii Fit test of center of balance (Cohen’s d = 1.9).

a b Ramsay, Randolph (October 4, 2009). "Wii Fit Plus Review, Wii Fit Plus Wii Review". GameSpot.com. Archived from the original on April 26, 2023 . Retrieved September 28, 2011. Gameplay [ edit ] Wii Fit is centered around using the included Balance Board to perform in-game exercises. The third installment in the series, Wii Fit U, was released for the successor to the Wii, the Wii U. While maintaining most of the overall features of its predecessors, the game utilizes the Wii U GamePad and can also sync data with the optional Fit Meter, a pedometer accessory which measures activities such as steps taken and altitude. Released on the Nintendo eShop in October and November 2013 to major markets, a retail version, made available in Europe and Australia in December 2013, was scheduled for release in North America in January 2014, and in Japan the following month. NINTENDO Wii console with Wii fit board and disc, Just dance 2 game, game party 3 (19 party games). Berg KO, Wood-Dauphinee SL, Williams JI, Maki B: Measuring balance in the elderly: validation of an instrument. Can J Public Health 1992, 83(Suppl 2):S7-S11.GDC 2008: Sawano on Wii Fit". IGN. February 20, 2008. Archived from the original on February 26, 2008 . Retrieved 2008-04-28. Kohler, Chris (June 12, 2008). "May NPD: GTA IV, Wii Top Charts Again". Game|Life. Wired. Archived from the original on July 31, 2008 . Retrieved July 31, 2008. Young W, Ferguson S, Brault S, Craig C: Assessing and training standing balance in older adults: a novel approach using the ‘Nintendo Wii’ Balance Board. Gait Posture 2011, 33: 303-305. 10.1016/j.gaitpost.2010.10.089 Yamamoto K, Matsuzawa M: Validity of a jump training apparatus using Wii Balance Board. Gait Posture 2013, 38: 132-135. 10.1016/j.gaitpost.2012.11.002

Not all Wii fit balance interventions have been game-based. Shih[ 42], for example, used a unique approach that encouraged individuals with Cerebral Palsy to become more aware of their COP location. In this experiment, a customized WBB setup was used to activate participants’ favorite television programs when standing on the board with their COP centered between the feet. Deviation from this ideal resulted in the television program being turned off. Even though the participants had reduced cognitive abilities, they were able to implicitly learn COP control over multiple trials and keep the television on for longer periods of time than normal. An increased percentage of trials with the desired COP location were also found in retention trials with the television stimulus constantly on. Efficacy of Wii Fit-based interventions Archived copy". Archived from the original on April 7, 2016 . Retrieved September 18, 2017. {{ cite web}}: CS1 maint: archived copy as title ( link) D'Anastasio, Cecilia (May 3, 2018). "My Hopes And Dreams For Super Smash Bros. On Switch". Kotaku. Archived from the original on March 22, 2019 . Retrieved March 21, 2019. Podsiadlo D, Richardson S: The timed “Up & Go”: a test of basic functional mobility for frail elderly persons. J Am Geriatr Soc 1991, 39: 142-148. Williams BDNL, Bender A, Mattox H, Tibbs JR: The effect of Nintendo Wii on Balance: A Pilot Study Supporting the Use of the Wii in Occupational Therapy for the Well Elderly. Occup Ther Health Care 2011, 25: 131-139. 10.3109/07380577.2011.560627According to Puhl, kids are especially vulnerable when it comes to weight. “We know from research that weight is one of the most prevalent reasons that kids are teased or bullied,” she said. Vas, Gergo (June 13, 2013). "The New Smash Bros. Characters Blew Up The Internet". Kotaku. Archived from the original on December 31, 2013 . Retrieved January 9, 2014.

Yamada M, Aoyama T, Nakamura M, Tanaka B, Nagai K, Tatematsu N, Uemura K, Nakamura T, Tsuboyama T, Ichihashi N: The reliability and preliminary validity of game-based fall risk assessment in community-dwelling older adults. Geriatr Nurs 2011, 32: 188-194. 10.1016/j.gerinurse.2011.02.002 Due to the similarities between the two products, the Wii Balance Board has been compared to the Joyboard, a peripheral released for the Atari VCS in 1982 by Amiga Corporation. [6] The technology in the Joyboard was less advanced than that in the Wii Balance Board, with four directional switches instead of pressure sensors. [6] Workouts combine the original Wii Fit activities and selections from 15 new balance games and six new Strength Training and Yoga activities. CALORIES BURNED

Combine fitness and fun at home

A new exercising game for the Nintendo Switch, Ring Fit Adventure, was released on October 18, 2019. It attaches the right Switch Controller on a wheel peripheral included in the game (called the Ring-Con) and attaches the left Switch Controller to their left thigh by a Leg Strap. This is intended to perform more complex maneuvers for stretching, poses, and jogging in place: compared to the Wii Fit Board. This game introduces a new protagonist (Ring Fit Trainee) who performs these exercises to go on a role-playing adventure. The Trainee has their own Ring-Con ingame that can be used to defeat mobs in combat. A study published by Tokyo's National Institute of Health and Nutrition concluded that only 33% of the exercises (22 of a total of 68) qualified as medium-intensity, with the rest as low-intensity. No exercises qualified as high-intensity. The researchers concluded that only one-third of the exercises qualify towards the exercise guidelines provided by the American College of Sports Medicine (ACSM) and the American Heart Association (AHA), and that the exercises offered less benefits "than authentic sports or exercises because playing these active video games involved little horizontal locomotion." [47] However, to reach 30 minutes of moderate activity (5 times a week) as suggested by the ACSM, significantly more time is required, due to the repeated manual navigations of the menus required between each exercise and the inability to program customized exercise routines, repetitions, or time limits (or even personalized intensities—the "trainer" will never modify the speed based on the user's fitness level). [32] a b Shigeru Miyamoto (Interviewed) (July 12, 2007). E3 2007: Shigeru Miyamoto Video Interview. IGN. Archived from the original on August 16, 2007 . Retrieved July 13, 2007. Lord SR, Clark RD, Webster IW: Postural stability and associated physiological factors in a population of aged persons. J Gerontol 1991, 46: M69-M76. 10.1093/geronj/46.3.M69

Wii Fit Review". Eurogamer. April 16, 2008. Archived from the original on June 6, 2021 . Retrieved May 30, 2008. Greenwald, Will (November 27, 2013). "10 alternate costumes we'd like to see in Super Smash Bros". PC Mag. Archived from the original on March 22, 2019 . Retrieved January 9, 2014. Lange B, Flynn S, Proffitt R, Chang CY, Rizzo AS: Development of an interactive game-based rehabilitation tool for dynamic balance training. Top Stroke Rehabil 2010, 17: 345-352. 10.1310/tsr1705-345 Enjoy Virtual Console games the way they were meant to be played. The Classic Controller blends design elements from Nintendo's classic video game controllers, such as the NES, Super Nintendo and Nintendo 64, into one comfortable control pad. Gil-Gomez JA, Llorens R, Alcaniz M, Colomer C: Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury. J Neuroeng Rehabil 2011, 8: 30.

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Financial Results Briefing for the Six-Month Period ended September 2009" (PDF). Nintendo. October 31, 2009. p.11. Archived (PDF) from the original on June 29, 2011 . Retrieved October 30, 2009. Rappe, Olli (July 23, 2009). "Kuntoon kaukosäädintä heiluttamalla?". Ruotuväki (in Finnish) (13/2009ed.). Archived from the original on February 9, 2010 . Retrieved September 1, 2009. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017. There was minor controversy regarding Wii Fit in the UK, where two parents complained after the known limitations of BMI led to their daughter being labeled as overweight. [53] Nintendo apologized over any offense caused by the terminology used in-game.

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