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Retro-Bit Sega Mega Drive 2.4 GHz Wireless Controller 8-Button Arcade Pad for Sega Genesis Original/Mini, Switch, PC, Mac - Includes 2 Receivers & Storage Case (Crimson Red) (Nintendo Switch)

£9.9£99Clearance
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Save a Core Input Remap in the same manner as Core Input Remapping, with User 1 Device Type and User 2 Device Type set to MD Joypad 6 Button. lr-picodrive Sounds great. Just to clarify, the Bluetooth version works with Switch out of the box, and with the original Mega Drive console via seperate adapter, but if I end up buying the Analogue Mega Sg, I need the 2.4ghz version (which won’t work with the Switch or the original console)? You're right about it being good, I have this for the PS2 and it's the best 3rd party controller ever made for that console (it also features the patented D-Pad). aspect_ratio_index = "19" # Never save-on-exit after an override config # or the override will make into the core config. config_save_on_exit = false Core Input Remapping Settings made here will only override settings in the global retroarch.cfg if placed above the #include line input_remapping_directory = /opt/retropie/configs/megadrive/ #include "/opt/retropie/configs/all/retroarch.cfg" Example Per-System Control Override retroarch.cfg

Genesis/Megadrive - RetroPie Docs

P.S. There also was a white "Final Fantasy" variant of this controller, that one looked less cheap. USB gamepad.cfg input_device = "USB gamepad " input_driver = "udev" input_r_btn = "5" input_save_state_btn = "5" input_start_btn = "9" input_exit_emulator_btn = "9" input_l_btn = "4" input_load_state_btn = "4" input_up_axis = "-1" input_a_btn = "1" input_b_btn = "2" input_reset_btn = "2" input_down_axis = "+1" input_right_axis = "+0" input_state_slot_increase_axis = "+0" input_x_btn = "0" input_menu_toggle_btn = "0" input_select_btn = "8" input_enable_hotkey_btn = "8" input_y_btn = "3" input_left_axis = "-0" input_state_slot_decrease_axis = "-0"The Dreamcast’s VMU (Visual Memory Unit) looked like a Tamagotchi but plugged into the controller to save files and act as a second screen. In games like Resident Evil: Code Veronica, the VMU would actually display your current health; in D2, it would act as a compass. The VMU could even be coupled with another VMU to trade save files and play minigames. 2001: Nintendo GameCube Parish, Jeremy (June 26, 2013). "Nintendo Gets Into the Game". USGamer . Retrieved August 12, 2020. Ultrasmiles yeah there are a lot more GameCube games I have been interested in lately since I already have a sixty four but the sixth four is still a good add on hope it’s not like fourth dollars for online just for swag and sixty four though. Westlye, Christopher Benjamin (June 17, 2015). Petrel Software Usability Study: Using the Microsoft Kinect v2 for Workflow Execution (PDF) (Thesis). Norwegian University of Science and Technology. p.13. hdl: 11250/2352571 . Retrieved August 13, 2020. Nintendo Switch Technical Specs". Nintendo. 2017. Archived from the original on September 2, 2020 . Retrieved September 2, 2020.

Controller Configuration - RetroPie Docs RetroArch Controller Configuration - RetroPie Docs

Burrill, William (March 20, 1993). "Weapons for the zap-happy". Toronto Star. p.J4. ISSN 0319-0781– via LexisNexis.

I'll buy one of these controllers and confront it with my Logitech, only then I'll be able to say which is the best. When you configure your controller in EmulationStation, the RetroPie setup script automatically configures RetroArch with the same controls. RetroArch is the official front end for the libretro API. RetroArch and libretro provide a way to take an existing emulator and load that emulator as a library or "core". RetroArch then handles the input (controls) and output (graphics and audio) while the emulator core handles the emulation of the original system. With a few simple changes to the emulator source code, almost any existing emulator could become a libretro core. The gamepad’s elongated grips formed the iconic shape of all future PlayStation controllers, and four new symbols replaced the lettered buttons of the past. T he blue cross and red circle represented yes and no, the green triangle represented a point of view, and the pink square symbolized a sheet of paper for menus. 1996: Nintendo 64

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