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Eldar Fire Dragons

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If you were wondering how the Aspect Warriors would perform in the new Codex, these 40k Eldar Fire Dragons Rules are pretty spicy!

Asurmen found that he could not give up the Path of the Warrior to follow a different Asuryani Path, for he desired to use his skills to protect what remained of his species after the birth of the Chaos God Slaanesh, " She Who Thirsts." From the Shrine of Asur sprang the first Aspect Warriors, and the Path of the Warrior was opened for the very first time to all Aeldari. Codex: Eldar Craftworlds (7th Edition) (Digital Edition), "Fuegan," "Fire Dragons", "Datasheet - Fuegan The Burning Lance" Fire Axe - This ancient weapon glows red with the heat of its forging. Massive in size and yet still possessed of the alien elegance that defines the works of Vaul, the Fire Axe has never cooled since the day it was crafted, and the Aeldari Lexicon runes on its surface constantly writhe in blazing agony. Artel W : Artel W used to have some really nice Howling Banshees and a Seer, all heavily influenced by Dawn of War 3. IIRC, they got into legal trouble and have since discontinued this range. Instead, they have slightly different Howling Banshees, Dark Reapers, Striking Scorpions, Fire Dragons. They also have a Seer, Exarchs for each aspect and, IIRC, a Jain Zar. They should release rangers soon too. A squad of Fire Dragons can number between five to ten Aspect Warriors, typically including an Exarch who will command the squad, and may be delivered into battle within the protective hold of a Wave Serpent transport.Let’s take a look at how Fire Dragons are being used on the table, and then I’ll offer up my own opinion on this suddenly popular aspect warrior.

Melta Bombs - Melta Bombs are portable incendiary devices utilising nuclear fusion-based Melta technology, and they are lethally effective against even heavily armoured units, as the intense directional blast of heat produced by the Melta reaction can burn its way through an armoured hull in a matter of seconds. Like nearly all Craftworlds models, Fire Dragons benefit from the Ancient Doom (reroll misses against Slaanesh in melee) and Battle Focus (advance + shoot normally) rules; while the former is fairly worthless, the latter is extremely useful for them, since their weapons are so short-ranged. Of course, even without it you could still advance and shoot thanks to the guns being Assault, but ignoring that -1 penalty is hardly trivial and helps ensure that they can get to the targets they need to hit. The final way I want you to think about using Fire Dragons is to punish your opponent with them, breaking their will in the game. Overall, 40K is about not making mistakes, the opponent that makes the least often wins, and the general that can force and then exploit mistakes shows a true command. We all make mistakes on the tabletop, so having your Fire Dragons in a central spot on the table so they can zip out and exploit a mistake when it appears is key. It is not enough to “create” a mistake, you also have to set up the game through movement and looking ahead to capitalize on that mistake. Fuegan was thought lost when the Shrine of Asur was destroyed by Arhra, the Fallen Phoenix. Fuegan disappeared for many standard centuries, before reappearing during the final battle at Haranshemash, "The World of Blood and Tears" in the Aeldari Lexicon.

In many ways it is Fuegan who most embodies the Aspect Warriors' obsession with their deadly craft. He devotes himself completely to the systematic and total persecution of the Aeldari race's enemies, pitilessly culling them one by one until their deaths form an unbroken chain of retribution stretching across the universe. HeresyLab : They've got an Autarch that doesn't really fit with the traditionnal Eldar style, two seers, a Titan and, IIRC, a Warp Spider. Plus a bunch of other minis for other factions.

Fire Dragons are the dedicated tank-and-monster hunters of the Craftworlds armies; armed with some of the most devastating weaponry in the Eldar arsenals, they train relentlessly in the practice of total destruction of their enemies. Although their duties place them in extreme danger, right at the heart of the enemy’s strongest forces, Fire Dragons have faith in the power of the Cosmic Serpent from which they take their name and battle posture- no foe, mortal or otherwise, can stand up to the forces they wield. Fritz here everybody. Fire Dragons seem like the perfect melta choice for your Eldar warhost. With so many tanks and monstrous creatures on the table, melta weapons give you an almost guaranteed kill at whatever they shoot at, well as much of a guarantee as you can get with a game involving dice. Lets take a closer look: Before making a roll of any of the types shown above for a unit with the Strands of Fate ability, if any of your retained dice have a result corresponding with that type of roll (as shown above) and have not been used to manipulate a roll this battle round, you can manipulate that roll. If you do so: Now that is not to say the trade game doesn’t have a place. Maybe it is best serving to explode that Land Raider to cripple the spearhead of your opponent’s army and shut down their mobility, but there are other options to this, and a good warhost will seek to take advantage of them also. The Eldar don’t just lay claim to ground warfare, through the Swooping Hawk Aspect they master aerial combat as well. Phoenix Lord Baharroth is terror-from- the-sky incarnate, descending to deal swift justice without mercy or hesitation.Fuegan established the shrine of the Fire Dragons when the Asurya spread across the galaxy to teach the Eldar the Path of the Warrior. It was his hope that the Eldar could bring harmony through selective destruction rather then oblivion as a force that could only bring discord. He is respected as a hero across many Craftworlds, often depicted holding the cosmic serpents of wisdom and entropy in his grasp. In many ways Fuegan most embodies the Aspect Warriors obsession with their deadly craft, devoting himself completely to the systematic and total destruction of the Eldar's enemies. Pitilessly destroying the enemies of the Eldar in an unbroken chain across the Galaxy, the Eldar believe that, with this chain, Fuegan intends to bind the Dragon at the end of days, mastering destruction itself. It is said that Fuegan will call together the Phoenix Lords for the Rhana Dandra, the final conflict, and that he will be the last to die. [2]

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