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Games Workshop Warhammer 40,000 Chaos Space Marine Vindicator

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If psychic powers aren’t your thing, what about praying to the dark gods for help? PRIEST models in your army know the Dark Zealotry prayer and may know a number of others. These may be chanted in your Command phase and will activate/be heard on a D6 roll of a 3+, though note that Dark Apostles will be heard on a 2+ while their acolytes are around. There are six Prayers to the Dark Gods you can choose from in addition to Dark Zealotry, plus four more for the Chaos Gods which your PRIEST unit will know for free if they have the appropriate mark. Note that CULTIST units can only know the first three prayers on the list, i.e. Benediction of Darkness, Litany of Despair, and Omen of Potency. Once heard, prayers stay in effect until the start of your next Command phase. An area where the Chaos Space Marines army really shines is in the HQ slot, where it has a number of strong choices that can be built into real melee blenders. This is kind of a double-edged sword however, as it means Chaos Space Marines armies are light on characters in the Elites slot, and so taking more than 3 will often mean having two detachments, something you don’t want to do. The competition here is very fierce, particularly as you figure out how you’re going to fit in the psykers you need. Abaddon the Despoiler Cultist Mobs are the perfect unit for filling out a Battalion detachment and many CSM armies run one unit of Legionaries and two units of Cultists. You don’t want these guys anywhere near melee if you can help it so give them cultist firearms instead of close combat weapons. If you really want them to be able to fight you should take Accursed Cultists instead. Accursed Cultists

Scorn of Sorcery (1 CP). Use in the opponent’s Psychic phase, after a test is passed for an enemy PSYKER unit and after any Deny attempts are made. If the enemy psyker is within 24” of any TRAITORIS ASTARTES KHORNE units in your army, roll a D6; on a 4+ the power is denied. This is a solid strat for preventing your opponent’s psychic nonsense, and will most commonly be done with Abaddon, who bears all four marks and doesn’t mind being in the middle of the table. Also great to use on your opponent’s attempts to Interrogate. A Veteran Marines ( Sternguard Veteran • Vanguard Veteran • Veteran Intercessor • Veteran Assault Intercessor • Bladeguard Veteran) • Terminator Squad • Terminator Assault Squad Codex Adeptus Astartes - Dark Angels (7th Edition) (Digital Edition), "Battle Tanks", "Vindicators (Datasheet)", "The Hammer of Caliban (Formation)"

Chaos Space Marines have access to a variety of relics, with a set that are available for every legion and sets that are exclusive to each legion. In addition, Chaos Space Marines have Daemon Weapons, special Relic upgrades for weapons, most of which require a specific mark of Chaos.

There were a ton of minor edits to space marine units based on typos in the text or missing pieces of key text. Here are the changes that matter: The Badab War - The Exorcists Space Marine Chapter and several other Space Marine Chapters used Vindicators during the Badab War against the Secessionist forces of the Tyrant of Badab and his Renegade Astral Claws.

Mark of Slaanesh

When a unit disembarks from a TRANSPORT model, set it up on the battlefield so that it is wholly within 3" of that TRANSPORT model and not within Engagement Range of any enemy models. If, for any reason, a disembarking model cannot be set up, that model’s unit cannot disembark.

This is probably the best of the Chaos Space Marine secondary objectives and even at its best it’s just so-so. Its value is largely tied to your characters, your ability to keep them alive, and their ability to destroy enemy units in melee. Your biggest obstacle for scoring this objective is that you have a very limited number of characters in your army to do this with – 3 HQs, possibly Abaddon, and however many Masters of Execution you’re going to take. One of those is probably a Master of Possession, and you won’t be fighting with him, which leaves at most 2-4 characters to work with. Only melee kills count, and against the armies that offer you lots of said juicy targets, you’ll often have Bring it Down or Assassination to turn to instead. Knights got a few text updates that correct typos on the Moirax and Styrix datasheets, specifically for their degrading profiles, but nothing substantial changed. Likewise, some similar adjustments were made to the titans. This objective works best with armies that carry Abaddon, a Daemon Prince, and a Lord Discordant and/or Master of Execution, and have several characters that can really get into combat and tear up some targets, and an opponent who has a mix of characters and vehicle/monster units, but not enough of either to make it worth taking Bring it Down or Assassination, making it likely you can pull 10+ off this. That’s pretty narrow, but that’s the only circumstance that can make this worth taking. It’s otherwise a bit too easy for an opponent to keep away from your characters to deny you VP otherwise – even though Abaddon is a beater, he’s only an infantry model with a 6” move, and a clever opponent can keep away from him, or throw their model away against a non-character target if they have to. Realistically, you almost always have other, better options than this. No Mercy, No Respite: The Long WarGreater Blight drone (the CSM one) weapons fixed. The silly typo giving the CSM Blight drone a 6” shorter range on its bile maw was fixed, increasing its range to 18” (from 12”). Predator ( Annihilator • Destructor • Baal) • Land Raider ( Phobos • Crusader • Redeemer • Achilles • Prometheus • Terminus Ultra • Ares • Excelsior • Wrath of Mjalnar • Angel Infernus • Solemnus Aggressor • Anvilarum) • Vindicator Laser Destroyer • Repulsor • Repulsor Executioner • Gladiator • Astraeus

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