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Atiwa

£13.495£26.99Clearance
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Atiwa คุณรู้เช่นเดียวกับนายกเทศมนตรีคนนั้นว่าค้างคาวผลไม้ซึ่งครั้งหนึ่งเคยถูกดูหมิ่นและถูกล่าในฐานะหัวขโมยผลไม้ แท้จริงแล้วเป็นสัตว์ที่มีประโยชน์อย่างเหลือเชื่อ พวกมันกระจายเมล็ดพืชไปทั่วพื้นที่ขนาดใหญ่ของประเทศ ซึ่งช่วยปลูกป่าในพื้นที่รกร้างและปรับปรุงการเก็บเกี่ยวในระยะกลาง การตระหนักรู้นี้นำไปสู่ความร่วมมือทางชีวภาพระหว่างค้างคาวกินผลไม้และชาวสวนผลไม้ สัตว์เหล่านี้ถูกเลี้ยงไว้เป็น "สัตว์เลี้ยง" เพื่อเพิ่มขนาดของฟาร์มผลไม้ให้ใหญ่ขึ้นอย่างรวดเร็ว ต้นไม้สูงถูกปล่อยให้เป็นที่พักอาศัย ให้ที่พักพิงแก่พวกมัน แทนที่จะล่าพวกมันเพื่อเอาเนื้อที่ไม่ค่อยจะมีของพวกมัน แต่ถ้าคุณมีค้างคาวกินผลไม้จำนวนมาก คุณก็ต้องการพื้นที่จำนวนมาก... Finally, a start player is determined by some means, given the Start Player marker, and you’re ready to begin. A Round of Play You see, Atiwa is a game about bats. I mean, if you want to be pedantic, it’s about developing a small community in the Atiwa Range area of Ghana. But really it’s about bats. Loads and loads of outrageously cute bat meeples. I’m a little bit in love with the bats. As I mentioned above, Atiwa isn’t anything as like as heavy as A Feast For Odin, and while it’s lighter than Hallertau, there are plenty of familial traits passed down through its genes. It’s not often I walk away from a game thinking about its theme and wanting to research it even more. Atiwa is an important game because I truly believe it was designed to educate people about a threatened ecological region and what makes it unique. That it’s also a fun game experience makes for an easy recommendation from me. For fans of worker placement, you’ll love having a wide range of actions on each turn. For fans of engine and tableau building, you’ll agonize in deciding whether you should build out your terrain cards, providing space for valuable resources, or gaining those resources immediately to fill up your board and get more income later. As a hallmark of a good worker placement game, you’ll always want one more worker than you have.

Dans Atiwa, vous développez une petite communauté au Ghana, tout en gérant les populations de chauves-souris. Passionnant, pertinent !In the game, you develop a small community near the Atiwa Range, where you creat housing for new families and share recently gained knowledge on the negative effects of mining! Not only this, but the importance that the fruit bats have for the environment. You must acquire new land, manage your animals and resources, and make your community prosper. The player who best balances the needs of their community and the environment wins. ATIWA, the new game by successful author Uwe Rosenberg, takes us to a farm in Ghana in West Africa. Each round also has a breeding phase which is good to try and make the best of with you needing a certain token requirement to get 1 more. Combining this with your supply board income is really essential to doing well compared to the other players as these are acting as ’free’ actions to get more tokens off your board and get your economy and engine going. There have been some runaway leader problems in this game when people haven’t put out enough families in the game and start to fall behind in terms of gold income or taking enough terrain cards to make sure they can collect their income and not waste it. The games replayability is ok with each games terrain cards providing a new puzzle to work with but you are essentially doing the same actions each game with the same supply board. I think the game would benefit from an expansion down the line just to bring some new elements to the game or it may become a little repetitive after 10 or so plays. The game ends after 7 rounds so is easy to see coming and plan ahead for. Plus, there’s a thing going on around “training” the families who live in your village. (Though “training” seems like a bit of an odd choice of word to me, and I do wonder if it’s just a slightly awkward German->English translation … I kind of like to think of this action as “educating” your villagers instead of "training"). By default, a newly-arrived family in your village will cause pollution, and see bats as a threat to their livelihood. There’s an end-of-round action where your families all earn income … any “untrained” families do this by mining gold and bauxite — a process which causes pollution chits to creep down your tile tableau, putting spaces out of action for the rest of the game … and “untrained” families also don’t like having bats roosting in their home, which deprives you of a handy bat-keeping space. “Trained” families, on the other hand, earn their income in an ecologically-sound, non-polluting way, will happily provide a home for bats, and will also score you bonus points at the end of the game. So you really want to train your villagers, if you can.

There are several aspects of Atiwa that I really enjoy. The way that action tiles move from round to round is very interesting and can create some tense gameplay moments as you are hoping no one goes to the space you desperately need. There are some static placement spots that don’t change from game to game but some that are variable and I like the variability. There is a decent selection of terrain tiles which are all different and varied adding to the variability. I appreciate both of these things as it will make you change your overall strategy from game to game. Supplies For YouSo, here's a bit of a rarity for this blog: an actual REVIEW! ... as in: a fully-baked opinion that isn't based on mere first impressions, and has been written after I've got a decent number of plays of the game in question under my belt! There are several different ways to score points in this game with you highly likely scoring in all the available categories but how you play the game will decide where you score the most. You can have a focus on hoarding gold and taking actions to get gold. This will mean that you are not building many locations but instead looking for terrain cards that have spaces to hold families. Also, getting several terrain cards that have the nature icon will mean you can collect a lot of gold with one worker placement action to boost this strategy further. These spaces are often fought for during the later rounds so you will need to make sure that you are as close to the start player as possible if you go for this strategy. Income – For each trained family token, gain a gold. For each untrained family, draw a pollution token, gaining 0/1/2 gold as shown. Then, place these pollution tokens, going row by row, left to right on the cards; filling in all top middle spaces first, then top right, then second row, and so forth. If there is a token on a space that is filled with pollution, that token is lost. The pollution tokens are never removed, so this represents a permanent loss of space on your cards.

When the game ends, players will add their points and then subtract any negatives they may have received from not feeding their families to obtain their final total. The player with the highest total wins. These points come from a variety of places: one point for each leftover gold; each tableau card is worth points; the rightmost uncovered spot of each Supply board row is worth the number of points printed on it; trained Families are worth a point each, and every Fruit bat in excess of ten is worth a point. Ties are broken by whoever has the least pollution. This player will earn 27 points (1+3+2+15+6) from their Player board. Each player gets a supply board and fills it with their trees, fruit, families, animals and goats. The night card starts empty and stays nearby. Players also get a Village card and place it under their board, and this card is seeded with a family token. You can have an unlimited number of rows under your board, but no more than 4 cards in any row. The three workers (meeples) in their color are placed near the board, and the three player aid cards should be kept nearby. Repeat this procedure for 7 rounds. At the end of the game, you score your area (using the included scoring pad to tally):Once the worker action is taken, you can take an optional fruit bat action – only if you have 3+ fruit bats, you have a tree on your board and you also have a space available for another tree. If so, place 3 fruit bats on your night card and then place a new tree on one of your cards. (This represents the bat’s nightly search for food, then their pooping out the seeds and the growth of a new tree…) Atiwa สร้างที่อยู่อาศัยสำหรับครอบครัวใหม่และแบ่งปันความรู้ที่เพิ่งได้รับเกี่ยวกับผลกระทบด้านลบของการทำเหมืองและความสำคัญที่ค้างคาวกินผลไม้มีต่อสิ่งแวดล้อม คุณต้องหาที่ดินใหม่ จัดการสัตว์และทรัพยากรของคุณ และทำให้ชุมชนของคุณเจริญรุ่งเรือง ผู้เล่นที่สร้างสมดุลระหว่างความต้องการของชุมชนและสิ่งแวดล้อมได้ดีที่สุดจะเป็นผู้ชนะ

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