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Lara Croft Tomb Raider: The Prophecy (GBA)

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Used with the control pad to make Lara run faster. See Long Running Jump (last in this section) and Sprint Bar (below).

SPIKES. The main annoyance of this game are the cheap deaths and the biggest culprit of this are the spikes. Spikes were the main cause of death during my playthrough, the hit detection on them is extremely sensitive. This means that if you brush up against the side one it will be lights out, since they are a one hit kill. The game was developed by Eidos Montreal, though you probably wouldn’t have guessed it, as the gameplay remains more or less the same as the previous two titles. It features an exciting mix of action and exploration, and it even places a greater emphasis on puzzles. Platforms: Microsoft Windows, Sony PlayStation 2, Sony PlayStation 3, PSP, Xbox, Xbox 360, Nintendo DS, Game Boy Advance, Nintendo GameCube According to a prophecy, the earth will be in devastation at the beginning of the new millennium. Embark on an adventure where no game has gone before. Those aren't the only reasons why the game looks terrific. Thanks to the use of 3D character models, all of Lara's actions are full of animation. The way she runs, jumps, and lands never feels choppy, which gives you a very realistic sense of movement. At the same time, her shadow reacts to whatever it is she's doing at the time, as well as to features in the environment such as bright lights or obscuring walls. The game uses a tilted 3D perspective that is most commonly seen in handheld role-playing games, but the overall effect works wonderfully here. The environments themselves are pretty large and hold secrets in every direction--which includes the vertical plane, in addition to the four standard directions. There are numerous occasions when you'll have to scale multiple platforms upward just to progress to the left or right. If there's any complaint to make about the graphics, it's that the environments don't exhibit as much detail or animation as the characters, and that the enemies tend to repeat more often than you'd like. Climb up and use Lara's hands to walk across.

Uzis - These have a faster fire rate and are more powerful than the standard guns. Once you've found the Uzis, select them from inventory to use them. Tomb Raider: The Prophecy is an action-adventure video game released in November 2002 for the Game Boy Advance, part of the Tomb Raider franchise. It was developed by Ubi Soft Milan, and published by Ubi Soft under license from Eidos Interactive. Other - Various other items, artifacts, etc., can be found in the course of gameplay. The walkthrough describes their use in detail.Spectacular Lara meets 3D Animation - Smooth'n slinky Lara flips and twists like an acrobat and leaps to dizzying heights. Health Bar - This bar is displayed at the top right of the screen (only when Lara has weapons drawn or is taking damage). It shows how much health she has left. When the bar is depleted, she dies. Collect and use medipaks to restore Lara's health. (See Inventory, below.) But keep in mind that Lara's health is restored at the beginning of each new level, so don't waste medipaks near the end of a level. At a wall or ledge press A to grab the edge then use the appropriate control pad button to pull up.

In addition to all the main series games listed above, the Tomb Raider franchise has also received a number of mobile spin-off titles — four Java games and three games released for modern smartphone operating systems. Game All of the above pros help to not only make the game stand out on GBA but also to bring the Tomb Raider experience to the handheld. Realistic graphics: the player will find himself immersed in huge realistic environments with graphics of exceptional quality on this console.A alone makes Lara jump straight up. If she's facing a ledge, she'll automatically grab it. (See Combo Moves, below, for more complex jumps.) The isometric design of this game is very ambitious and a little off putting at first. Despite my early reservations the isometric design really works. While there were a few deaths caused by misjudging a jump, it wasn't as common as I was expecting. Instead the isometric levels allow for a playground to utilise all of Lara's skills. Dying in this game is rather frustrating as it has 2 major consequences. The first is that you have to restart the current level from scratch. This isn't an issue on early levels, but when you get to the longer levels that are littered with spikes and bottomless pits, it also takes away the game's portable appeal.

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