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Games Workshop - Warhammer - Age of Sigmar - Nighthaunt Awlrach The Drowner

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Lingering Spirits gives you a 4+ ward save against mortal wounds, which is nice but you probably have better things to be doing than probably still failing to keep your general alive against Lumineth Sentinels. And that’s still not all! Alongside the scenery and the incredible Krondspine Incarnate of Ghur, the first Season of War book is arriving for Warhammer Age of Sigmar. It expands the ongoing narrative of the Mortal Realms, and explores the aftermath of the battle at Amberstone Watch, the siege of Excelsis, the Dawnbringer Crusades, and the alpha-continent of Thondia. Let us know in the comments of our Facebook Hobby Group, and make sure you enter the latest monthly giveaway for FREE today! A lot of players have at least the beginnings of Nighthaunt armies thanks to Soul Wars and the Mortal Realms magazine series, and there’s never been a better time to break out this un-boo-lieveably different army. Nighthaunt have gained a consistent ward save, vastly better battle traits, useful bodyguards, retreat and charge, more speed, more battleline options… It’s hard for us to find something that got worse for this army beyond some modest points increases. Admittedly, the army was in a pretty bad shape, but this book really feels like it’s in a good place in the game overall. Our playtesting against the other books released this edition suggests Nighthaunt are absolutely a podium contender, and with the number of overlapping buffs and unit options in this book we’re sure that generals will be exploring new builds and ideas right up until their next battletome. Looking forward to striking fear into the hearts of all the Mortal Realms? That’s the spirit!

Plus this box has the new Krondspine Incarnate of Ghur that is supposedly a new type of unit altogether! Huge glow up – Probably more than any other army in the game, Nighthaunt really needed an upgrade, with an old book containing old units and army-wide rules that seemed outdated just as the book was launched. The units are now generally much improved but the battle traits in particular are a lot better.Alongside this imposing new miniature, the kit includes loads of scenery, including the previously available Domicile Shell and Domicile Shell with Winch, which represent the foundation of a new settlement following the Dawnbringer Crusades. Your opponent won’t have anywhere to hide, which will pair perfectly with the battle traits we showed you last week. We’ve also got tonnes of hobby right here on Warhammer-Community.com – along with a look at some of the new rules from Arena of Shades and interviews with some of the designers of the new Aeldari kits, we’ll have full coverage of all of the big reveals from this year’s AdeptiCon. New AoS Thondia Supplement & Awlrach the Drowner Finally, Arcane Tome from the core rules is not a bad option, giving you another wizard on a hero you’re likely already taking. Nighthaunt have a fair few nasty spells, and even with Olynder, Reikenor and a Guardian of Souls in the same list (probably unlikely), you’re still probably wanting to cast another spell. Look outside the box that is this excellent battletome, and you might just find some still very useful basic enhancements in the core rules. Letters, painting advice, and beautifully painted miniatures. This month: a big green god and the Martian Mechanicum.

There’s a couple of key things to note here. Firstly, there’s no cap on how low you can reduce a unit’s save. With enough rend and Wave of Terror results, you can absolutely strip a unit down to no save whatsoever. To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game. Fright of Flight is achieved if there are no enemy units within 6” of Nighthaunt units contesting an objective which is… challenging to achieve if you can’t control who has the final action of the game, and you have no meaningful ranged firepower to push the units away. This multipart plastic kit builds one Awlrach the Drowner, a unique Hero and Totem for Nighthaunt armies. Propelling his odious, decaying skiff with a deathwood oar, this ghastly figure offers a tremendous boost to his army’s mobility by delivering units across the battlefield. He’s also a worthy painting challenge, loaded with grisly nautical details and a variety of textures to experiment with, from rusted iron and rotting wood to vengeful, ethereal spirits.While before Nighthaunt could ‘deep strike’ using From the Underworld They Come , now at the end of deployment but before determining control of objectives you can choose up to three units and remove them from the battlefield to return to play at the end of any movement phase 9” away from enemy units. This is incredible, because your opponent has presumably deployed in response to how your army has been, but then you completely rewrite the battlefield. It also doesn’t limit how many units can leave the table – if you’re playing a small game with four units, you can hide one and put the other three into reserves before the game begins. These are enormous benefits and will really change how the army plays. In the old rules your ghosts only got the 6+ ward save while within 12+ of a Nighthaunt Hero, limiting their ability to spread out over the battlefield. Now it’s just innate; you can use your various movement shenanigans to put your models exactly where they need to be without risking them losing their save. It’s also worth noting that the March 2022 The Hunt update, which introduced the priority targets and prime hunters rules, won’t apply to this book – the writers of that update cleverly included a caveat that if a battletome or battletome update has a more recent publication date than March 2022, units from that publication may not be designated as either priority targets or prime hunters. Which is… honestly fine! Nighthaunt are in a much, much better spot than they were at the time. Following the release of the latest Chapter Approved, Warlord Supreme, Robin Cruddace, discusses the future of battle in the much-fought-over War Zone Nephilim.

Awlrach the Drowner leads a procession of Nighthaunt to conquer the lands of the Ulrung Fyreslayers in this mini-campaign, which includes a unique battleplan. You can use this to yank a full unit of Chainrasps off one objective and onto another to secure a Conquest Battle Tactic, for instance. Or for a more aggressive move, you can reposition a unit of Craventhrone Guard behind a wall and fire through it with their spectral bolts.A readers’ gallery of beautifully painted miniatures from the Horus Heresy. This section includes Loyalists and Traitors in equal abundance. Krult Lardihands has been offered the feast of a lifetime. All he has to do to get it is liberate a fortress and kill a load of crunchy skeletons. Easy, right?

Are you excited about the new Season of War: Thondia supplement, Thondian Strongpoint Terrian and Awlrach the Drowner? Grieving Legion: Enemy units cannot retreat while they are within 3” of any Grieving Legion units with 10 or more models. This ties in well with the many rules that tie in to the terrified function of Aura of Dread, but given this army’s fragility we can’t see this being taken as a mainstay – it would have been amazing as a command trait or unit ability, but the other Processions seem much nastier on face value. This kit comprises 29 plastic components, and is supplied with a Citadel 80mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel paints. As a push-fit kit, this miniature can be assembled without Citadel Plastic Glue. In the wake of the Warmaster’s treachery, Lion El’Jonson brings vengeance to the southern reaches of the galaxy. This timeline details all the main events of the I Legion’s exploits.We don’t think either of these lists are perfect, but almost any list you throw together in this book is worth trying! Wrapping it all up No Inspiring Presence can really change the moves your opponent is willing to pull. How much are you willing to risk those Allopexes next to Sinister terrain? Or your Stone Guard after they’ve used their Aetherquartz? Awlrach the Drowner looks pretty neat for sure, and his rumored abilities can potentially help the Nighthaunts move even FASTER than before.

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