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Western Legends

£10.995£21.99Clearance
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Ultimately the game is a very neat clash of efficiency of actions with sandbox adventure narrative. A selection of files from BoardGameGeek. Links will open in a new window or tab. Western Legends Solo Variant I can't remember the exact moment, but I think in season 2 he just really lets his anger get the best of him, beating people up on the sidewalk for the most trivial stuff. Just his explosive temper,... Players are competing to become a true western legend and the game end is triggered when one player gains a predetermined number of legendary points.

Cowboys from the Raton, New Mexico area drive 500 head of cattle along the Dry Cimarron to Des Moines, New Mexico by Kathy Alexander.

Considerazioni Personali

I guess so. My single play was more a combination of just "doing stuff" than anything else. I started out near one of the mines, so I went in and mined. I did well and then went straight to the bank to cash in and bought a gun and the fastest horse. I ended up upgrading both and dumping money on other stuff(!) that wasn't important, as much as that I just wanted to dump the cash so I wouldn't be a target and so I would gain the LP for earning and spending it. This was another contrast between WL and M&M. In the latter, there's a basic tension between spending and saving. You earn VP on the Caribbean for stashing your loot. But you really want to spend it on ship upgrades and rumors. In WL, you earn points for spending money on stuff that you may not even want and might never use. There's no decision to be made there. It's not the basic life choice of spending or saving. You just spend because that gets you closer to winning. If that means that WL was intended to be faster-paced, so you're not spending turns going all the way across the sea to stash your loot, where it does you no other good but getting you points at the end, I can see that. It just takes away from what is often a crucial choice in M&M (and many other games.)

The General store and Outpost are set as all 18 items, if you want to eliminate any amount, must be done manually :P The Old West, often referred to as the Wild West, encompasses the period after the Civil War, the rest of the 1800s, and the early part of the 20th century up to 1912, when the last mainland states entered the Union. During this time, thousands of pioneers pushed their way westward in search of land, better lives, gold and silver, and sometimes, to escape the law. Geographically, the “Old West” generally applies to those states west of the Mississippi River.

100 Badass Cowboy and Wild West Names

Blood Money also adds injuries, gained whenever a player character takes a certain amount of wounds. Injuries give negative effects that players will have to cope with for the rest of the game, making performing basic actions difficult and potentially affecting their final score. Fai qualcosa... ruba del bestiame... assalta una diligenza... rimettiti a giocare, magari... una volta eri un ottimo baro! Ma fa qualcosa.” Il cuore sono le Azioni My oldest daughter played clarinet and I got her a middle grade one so we didn't have to rent it. Of course, just after we got it she quits.

Characters are all well-known, historic American west staples including native Americans, deputies and outlaws. The first part is House rules for Locations. Essential rebalancing (and most popular in my game group) is how the Mine, Cabaret and Poker (specifically “Ten-Gallon”) now works. Would never play without those three changes myself as they encourage the player to focus on interactive, difficult and interesting tasks rahter than, for example, pretty dull “turning in cash for LP” actions.

Files

The third part is a “Mini expansion” and here especially unique weapon abilities for shotgun, revolver and rifle are something that should interest most western fanatics.

Whether arresting outlaws, fighting bandits or holding up the bank, combat is resolved using poker cards that contain additional actions. Panning for gold requires dice rolling and you can even earn money playing poker with other players. The publisher confirmed that Blood Money would be “the final chapter in the Western Legends saga”, with no future releases planned. Quality components include the 3D general store that holds all the upgrade cards, the classic poker cards look like they are straight out of a spaghetti western and the box and board art fit perfectly with a muted sepia wash and beautiful dusty western scenes.

Il Gioco in sintesi

In Western Legends, players can rob the bank as Billy the Kid, evade the sheriff as “Doc” Holliday, or rustle cattle as Calamity Jane. In the end, the objective is to go down in history as the most legendary figure of the time. Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. OK. I was asking because I was genuinely unaware. I thought it had been highly regarded pretty much everywhere. It's kinda rare for something to be hailed here more loudly than elsewhere. It's usually the converse (see: Wingspan.) Thinking about it, I guess one of the things that bugs me is that there doesn't seem to be anything that you're compelled to do because there's so much to do that all of it, collectively, doesn't seem important. Take cattle wrangling. It doesn't earn you much in the way of points or currency... but just about as much as everything else you could do. On the one hand, that's great for variety and just enjoying what you're doing. OTOH, it seems to sap the urgency from the game. In M&M, for example, there's tension because your moves are so limited. But the payoff when you finally complete your task is pretty huge. You feel a sense of accomplishment because you took the risk and now here's your reward. Most of the rewards in Legends seem smaller, so the feeling of success isn't nearly as great. It's also because the risk seems smaller, so the energy in the game, in general, seems less. (with the obvious caveat that I've had all of one (1) play of Legends.) It didn't seem like I was moving toward any kind of exciting turn. I was just accumulating points doing... stuff. It was generally entertaining stuff, but still just stuff. I didn't see any turns that even approached the Doc Holliday moment that Wade described. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace.

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