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Posted 20 hours ago

Games Workshop 99120113028 Hammerhead Gunship Action Figure

£20.495£40.99Clearance
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A Hammerhead can be mounted with a variety of primary and secondary weapon systems. Primary weapon systems are turret-mounted and can be changed between battles to suit specific missions. Hammerhead primary weapons systems are often extremely powerful in nature, and have been known to include:

XV02 Pilot Battlesuit • XV8 Crisis Battlesuit ( XV8-02 Crisis Iridium Battlesuit • XV81 Crisis Battlesuit • XV84 Crisis Battlesuit • XV85 Enforcer Battlesuit • XV86 Coldstar Battlesuit • XV89 Crisis Battlesuit • XV88 Broadside Battlesuit) • Stealthsuits ( XV15 Stealthsuit • XV22 Stealthsuit • XV25 Stealthsuit • XV95 Ghostkeel Battlesuit) • XV46 Vanguard Void Battlesuit • XV9 Hazard Battlesuit • Class 10 Battlesuits ( XV104 Riptide Battlesuit • XV107 R'varna Battlesuit • XV109 Y'vahra Battlesuit) • KV128 Stormsurge • KX139 Ta'unar Supremacy Armour A Ghost Walks Among Us- The WARLORD is -1 to be Hit, and auto Advances 6”. The defensive boost is nice at any time, and the reliability the Advance boost gives works very nicely with the plethora of Assault weapons a COMMANDER has. Darkstrider has this, being the sneakiest boy around. The overall design of the Hammerhead is based off the ubiquitous Devilfish chassis, which consists of a sleek and light design powered by complex, dual anti-gravitic and jet-propulsion motive systems so that a Hammerhead almost glides over a planet's surface.

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All ETHEREALS use these, Intoning them in your Command Phase on a D6, the value depending on who is doing it. They’re all quite potent, making them a worthy inclusion in your army. All of them last until your next Command Phase. Note that they aren’t massively reliable being on a dice roll, so don’t rely on them lest the dice gods decide to mess with you when you least need it… Devilfish • Drone Harbinger • Hammerhead • Sky Ray • Swordfish • TX-4 Piranha • TX-42 Piranha • Tetra

Borthrod Gland- A SHAPER can eat these once per game in your Command Phase, getting a 6” Aura of +1 Str and A to KROOT until your next turn. It’s fine, but it’s melee boosts to Kroot, who despite popular belief, are just not melee units. Can be fun, but pretty much a waste of a Relic. Ion Cannon - Ion Cannons are a unique T'au innovation that fire a stream of high energy particles accelerated by an electromagnetic field. These magnetic particles react explosively with a target on an atomic level. Ideal for use against light vehicles and heavily armoured infantry, an Ion Cannon can also be overcharged; whilst this risks a dangerous overload, it results in a larger blast capable of destroying great numbers of enemies.Frontline Battle Tank; Main Armament also includes Ion Cannon, Railgun, Missile Pods, Fusion Cannons, Plasma Cannons

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