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Games Workshop - Warhammer Underworlds: Hrothgorn's Mantrappers

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The new universal power card set consists of 20 upgrades and 20 gambits. You can use these in any of your games of Warhammer Underworlds, not just in Arena Mortis, and there are cards that every warband will find helpful.

Intimidating Display] – One of the advantages of being a big boy is that most of the time, you’ll score this without even doing anything. Against some warbands, you might have to throw on [ Massive Bulk] to get it over the line (here’s looking at you, [ Mollog] ), but it’s a small price to pay for (mostly) guaranteed glory. Something stirs in the Gnarlroot Wargrove… It’s a stunning Sylvaneth army painted by Forge World studio painter Sam Wilson! Assembly went very well with these, and as said above, the casting was superb and I was amazed that I didn't have to remove barely any mould lines. I have seen low amounts, but never that low / none. The composition of this warband is very well done and fitting to the idea / theme. The Ogorsalso lose 1 Toughness compared to the Ironguts (4 instead of 5) and keep the same movement (4”) and wounds (28 for the Ogors and 32 for the Crusher). And this Ogre + Retinue setup is a proper choice for gaming beyond Beastgrave. Not so much for Warcry, for the reasons mentioned above, but for Skirmishers in general. I could see these as a themed warband for setups like Frostgrave (due to the frosty design not a far stretch). You could add one of the frost sabre blisters and as far as you find them, the old trappers and have a really nice small army project.If two of the dice show the same value, they can be used to activate a Double ability. If three show the same value, they can be used for a Triple ability, and so on. As well as hazards, you can look forward to a ruleset designed to add some extra twists and turns to your games. At a glance, you might expect mighty fighters like Hrothgorn of Hrothgorn’s Mantrappers to start with an advantage in this every-fighter-for-themselves* contest. However, the fewer wounds a champion has, the more upgrades they have at the start of the game. Gurzag has an identical profile to an Ardboy Boss for a slightly higher cost and 1 wound more. He is a heavy hitter, so definitely a good choice for a leader.

Khazgan has the same profile of a Skywarden with Vulcaniser Pistol and Skypike with 2 more Wounds but no Timed Charges ability for a higher cost making him a sub-optimal choice. All other Guardian fighters are Tree-Revenants but with a very different weapon profile than their counterpart. They share the 4″ Movement and Toughness 3 but have higher wounds (10, except Skhathael with 12) but they do not have the ability to tele-transport around the battlefield (that makes the Tree-Revenants an excellent objective-thief, considering also the low cost). Instead they have an ability to increase their damage on critical hits by 1. While technically Sylvaneth, the Wild Hunt represent a different group of sylvan aelves: the Kurnothi. As such none of them has an existing counterpart in Warcry.

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So, when this article refers to an ability being a Double, a Triple or a Quad, it refers to this system. It might sound a bit confusing, but takes no time to get used to when you start playing What are the Warcry Bladeborn Warbands? Phil joins us to talk about architects, gardeners and hunter-gatherers. Yep, we think he’s finally lost it, too. Taxi for Phil! The Eyes of the Nine are a Tzeentch Arcanites Bladeborn warband from Warhammer Underworlds Season 2. Kixi-Taka has the same identical profile of a Skink Starpriest but without access to his ability. In exchange he can buff all friendly fighters within 9″ increasing by 1 both Move and Toughness. And he costs much less.

Xandire’s Truthseekers are a Thunderstrike Stormcast Eternals Bladeborn warband from Warhammer Underworlds Season 5, whose rules are available in White Dwargf 477. Please note we have seen that this warband will be in a new Warcry product to be released later in 2023, so rules may change. Replace] [ Extra Crunchy] – Whenever a surge is worth 2 glory, it’s generally worth taking the time to investigate whether there is any possibility of consistently scoring it. In this case, while the conditions to score the card aren’t extremely onerous, they are just inconsistent enough that you may not be able to score it when you need to. As we’ll see further down, some of our end phase objectives rely on us consistently scoring our surges, and the extra glory doesn’t make up for the situational nature of the scoring window.

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Trophy Belt] – Another fairly restricted upgrade, this leverages Hrothgorn’s fighter card ability to greatly increase your glory ceiling. While needing to be adjacent does reduce its flexibility, the fact that it will always be unspent glory keeps your upgrade momentum going. Zharkus and Ghartok are Blood Warriors with Goreaxe and Gorefist, with access to same profile and abilities at an increased cost. Replace] [ Frozen Earth] – This a great gambit for the Feed the Beastgrave playstyle which we aren’t doing here, so we’ll swap it out.

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