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Designing Reality: How to Survive and Thrive in the Third Digital Revolution

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Law, E.L.-C., Roto, V., Hassenzahl, M., Vermeeren, A.P.O.S. and Kort, J. ( 2009), “ Uncerstasnding, scoping and defining user eXperience: a survey approach”, in Proceedings of Human Factors in Computing Systems, CHI’09, pp. 719- 728, doi: 10.1145/1518701.1518813. Torres-Ramírez, M., García-Domingo, B., Aguilera, J. and De La Casa, J. ( 2014), “ Video-sharing educational tool applied to the teaching in renewable energy subjects”, Computers and Education, Vol. 73, pp. 160- 177. According to research by MarketsandMarkets, the market size of all extended reality technologies combined is expected to reach USD 125.2 billion by 2026, at a compound annual growth rate (CAGR) of 30.6% between 2021 and 2026. As a UX designer, you have the chance to contribute to this technology revolution and help define how to take user experience to the next level. To (assume) that all of Gen Z think in the same way is a mistake,” says Jodi Muter-Hamilton, founder of the sustainability and communications consultancy Other day. Rendering can be a thorn in the side of even the most thoughtful virtual reality design. And while it does make the visuals that much more effective, it’s not worth the cost of glitches or inconsistencies. That goes double for the avatar’s body, which is bound to come into view more than other elements.

Esteban-Millat, I., Martínez-López, F.J., Huertas-García, R., Meseguer, A. and Rodríguez-Ardura, I. ( 2014), “ Modelling students’ flow experiences in an online learning environment”, Computers and Education, Vol. 71, pp. 111- 123. Three-dimensional elements are no problem to spot in real life, but remember that VR still relies on a 2D display model. That makes showing spatial relations especially challenging for designers; users need to know how close or far away objects are from them, and from each other, to properly interact. We have had people literally run out of the VR room, even though they know that what they are witnessing is not real” Labarthe, H., Bouchet, F., Bachelet, R. and Yacef, K. ( 2016), “ Does a peer recommender foster students’ engagement in MOOCs?”, Proceedings of the 9th International Educational Data Mining Society, June 29 – July 2, 2016, Raleigh, North Carolina, USA.

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Sometimes the exact limits of the various technologies are not a hundred percent clear, and they may overlap. However, the critical part is that you understand the region they occupy in the spectrum. This exercise will help you clarify the differences between all these technologies. What other improvements would you suggest for the platform, regarding both content and technical aspects? New IT-based inclusive business models (IT impact sourcing; sharing economy; platform cooperativism; etc) Instructional content relates to the following themes: (1) become a smart consumer; (2) improve your home; (3) sustain efficient energy use; (4) produce your own energy and (5) manage your energy consumption

Hard-soft gaps: most government organisations are dominated by ‘soft’ factors – people, politics, emotions and culture and e-government systems tend to get designed according to harder notions of machinery, rationality and objectivity. The term XR includes AR, MR, VR, and any technology that blends the physical and the digital world. At our imaginary VR store 99hemlines, we sell a lot of imaginary clothes. In the real world, we could feature them all in a large, open floor-room like most department stores, but in VR asking your users to browse items both near and far would cause too much eye strain. Instead, we opt to separate our shop into smaller rooms by type, like ecommerce categories, with the user switching between types on a digital carousel so that all relevant clothes options are close to the shopper at all times. Audio & visual Saariluoma, P. and Jokinen, J.P. ( 2014), “ Emotional dimensions of user experience: a user psychological analysis”, International Journal of Human-Computer Interaction, Vol. 30 No. 4, pp. 303- 320.Tuunanen, T. and Peffers, K. ( 2018), “ Population targeted requirements acquisition”, European Journal of Information Systems, Vol. 27 No. 6, pp. 686- 711. Kujala, S., Roto, V., VÄänänen-Vainio_mattila, K., Karapanos, E. and Sinnelä, A. ( 2011), “ UX CUrve: a method for evaluating long-term user experience”, Interacting with Computers, Vol. 23, pp. 473- 283. The assessment affordance must strengthen both knowledgeable and less knowledgeable users' comprehension of possible actions through tailored quizzes. This provides a space for user reflection on different action outcomes and helps in bridging the gap with the informing affordances of open e-learning. Quiz designs should translate contents to everyday energy problem solving scenarios and offer possible courses of action

How would you rate your level of energy-awareness? (e.g. interest in home energy use, energy bills) Under the umbrella term extended reality (XR), AR differs from virtual reality (VR) and mixed reality (MR). Some confusion exists, notably between AR and MR. Especially amid the 2020s’ technology boom, considerable debate continues about what each term covers. In user experience (UX) design, you have: Goldkuhl, G. and Lind, M. ( 2010), “ A multi-grounded design research process”, in Global Perspectives on Design Science Research, Springer, pp. 45- 60.And for all these technologies to work, they all need to feel real. The difference between them is how much they rely on physical or digital elements. What is the Virtuality Continuum? Our extended conceptual model explores the implications of openness for affordance theory. It does so by considering how the low barriers to entry in open e-learning requires design teams to recognise and then accommodate the diverse levels of knowledge, topic awareness and technology skills of different user groups. In the absence of this recognition, some open e-learning users (e.g. those with limited prior knowledge or poor IT literacy) may end up being marginalised, as their actualisation of affordances would be inhibited in certain contexts. Our findings suggest that personalisation of open IT affordances is therefore required to adjust to the needs of different users (e.g. ensuring accessibility across learning pathway and navigation clarity). Full Support Healthcare specialises in the design, manufacture and supply of Personal Protective Equipment (PPE) and Respiratory Protective equipment (RPE). They also provide specialist training, education and digital monitoring solutions for PPE compliance. Full Support Healthcare has been in business since 2002, with offices in the UK and Australia. Their products are known globally for their exceptional quality and are used by over 90% of the UK healthcare market. Chloe Ross at a Shein event in London. Photograph: David M Benett/Dave Benett/Getty Images for SHEIN OECD ( 2015), “ Survey of adults skills”, Retrieved from available at: http://www.oecd.org/skills/piaac/.

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