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Blast Corps (N64)

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The next series of bonus missions use beacons to carry on from each other, starting with Geode Square. Orion Plaza: I hope you've been practicing your pushing skills! Try not to hit too many TNT you don't need as you don't want them all blowing up before you finish. Otherwise it is just a matter of pushing a TNT into each of the six holes, just remember that driving full speed isn't necessary and can just make it harder. Fox, Matt (2013). The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962–2012 (2nded.). Jefferson, North Carolina: McFarland & Company. p.31. ISBN 978-0-7864-7257-4.

Go down the street until you reach the construction yard. Get some good momentum and take out the three factories in the way. All that remains is four buildings down the road directly in your path. Even at a good pace, this is far from difficult. Your moving space is a little confined, so make the best of the pavement. You’re not done yet! Before the Blast Corps can relish in their victory, they are called upon again! A space shuttle that is coming in from orbit has no landing space, and the only available location big enough is a Pacific island filled with buildings. You know what to do… Mercury: Just a rather regular race, the vehicle choice doesn't even matter. Just make sure you don't crash into the middle island to waste time. Sideswipe: Nothing difficult here, I find going a bit slower helps to make sure you hit every structure along the way. a b c d e f g h i j k l m n o p Crossley, Rob (August 2007). "The Making of Blast Corps". Retro Gamer. No.41. pp.86–89. Archived from the original on April 11, 2015 . Retrieved July 14, 2015.

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Blast Corps head to a major iron deposit where the carrier is rolling toward residential development. Unfortunately for new home owners, the first targets in this mission will be four sets of row houses. Hurry up because the carrier is really close here. Head down the hill and flatten four more rows with Sideswipe. Heading up the hill, you are sure to notice a giant, silver robot within a building. Punch down the walls and jump in Thunderfist. Miners here have set up major digging operations, so you’ll need Thunderfist to demolish this and let the carrier through. Each level is initially marked with a shadow, but this can be filled with a medal by fulfilling the secondary requirements of a Carrier mission (by destroying buildings, freeing survivors, and collecting RDUs), or by getting a good enough time in a Bonus mission. Each level is also circled in a green or red outline. A green outline means that there is at least one comm. device in the level that has not been found, whereas a red outline means that all of the satellites in the level have been found. There are a number of Demolition vehicles in the game. Each has a different method of demolition, from the Ramdozer, which is just a simple bulldozer, to the J-Bomb, a robot that flies up to stomp on buildings. Remember that you must get gold in every bonus mission. If you can manage to do so, then finishing the last of the game off afterwards will be a breeze! I will list all the bonus missions, with some tips on how to achieve gold on some harder ones. The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder Chris Stamper's idea for a building destruction game. The puzzle game mechanics were inspired by those of Donkey Kong (1994).

Eventually, after the Carrier Levels have been fully completed and other tasks have been completed, they become Time Trial levels. The task is again to clear a path for the carrier, but the player only has to destroy all buildings in the path of the carrier; bridging gaps is not required (though the player will fail if the carrier hits one before all buildings are destroyed). This must be done within a time limit. Bronze, silver and gold medals are awarded according to the time taken. Once all of the carrier levels are completed in gold medal time, Platinum medals become available for all levels. The required times for the platinum medals are often very unforgiving, sometimes leaving little margin for error.Gameplay [ edit ] Screenshot of gameplay in which the player uses a bulldozer to clear a path for the carrier. Radar and an arrow in the lower-left corner show the proximity of objects in the carrier's way. A game focused on wide-scale environmental destruction, Blast Corps puts players in control of a pilot of the titular "Blast Corps": a group of heavy-duty demolition experts with unique talents and a variety of cutting-edge technology (including the use of heavy-duty vehicles and humanoid mechs). The game's story involves a global crisis, as the group must escort a runaway missile carrier (carrying leaking nuclear missiles) to a "ground zero" for a controlled detonation. The Top 125 Nintendo Games of All Time". IGN. September 24, 2014. p.3. Archived from the original on December 29, 2016 . Retrieved December 29, 2016. Crane- As the only stationary object that can be controlled, the crane is used to move around vehicles and explosives. Put your loot onto the lift and then enter the tower. The lift will ascend automatically. Use A to push the lift further out and use B to pull it closer. Use R to drop the lift and Z to lift it.

The game starts on a world map with only one accessible Carrier level (read below). Beating this level opens the "Easy" set of Carrier levels. When these are beaten, the next set of Carrier levels is opened. Bonus levels are earned by finding and activating communication devices hidden in some levels. And so, the game expands from a single Carrier level to many different levels of two types (Carrier and Bonus).RADAR POINTS: You will see the first dish right at the beginning. The other one is on a platform only accessible with J-Bomb. Drive down the hill. Smash through the metal barn, then the adjacent house. Keep driving northwest and get through the gas station. Go through the pond and get the next metal shed, the house, and the big, red barn. This mission is just meant to acclimate you to the game play. No challenge, just more training. Dagger Pass: Take your time with the timing! You don't have to rush like crazy through this, so don't. The first one is right in front of you, with the second one down to the right. Continue this way to find the third one, then head up the screen to find the fourth. Continue up to find the castle, continue past it up the cliff side to find the fifth one hidden up here. Head down from here to find number 6, then just follow the ground around to find seven and eight. Beacon: Inside the castle.

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