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ESP Terry Hearn Camo Carp Fishing Jumper Winter 2022 Version

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Everything that the Arduino IDE cannot do, the combination of Visual Studio Code and PlatformIO can do.

If you have a group of related variables to monitor, this is arguably the most efficient way to do so. At present, every time you attempt to Flash your blank Project to your ESP32 Development Board, you’re going to be presented with an error like the following: PlatformIO – Flash Error More importantly, any Local variables we define can be easily interrogated any time execution halts for one of our Breakpoints. Because we have defined these variables Globally, you would have to either find them in the long list of Globals we discussed previously, or set a Watch for our specific variables as illustrated here.

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This screenshot shows the Debug view of Visual Studio Code, denoted by the “Play” icon with the little insect on it. Now, the above ini file defines two identical configurations, but with two different names ( Release and Debug respectively) For debugging, we of course choose env:Debug. When we are not running our program on the Debugger, we would want to Flash a build from env:Release instead. Flashing the Build to your ESP32 However, now we need to know how to Flash the Program ( built with whichever Build Configuration we have selected) to our ESP32. Now, this article isn’t going to go into the detail of how to install Visual Studio Code and PlatformIO. This would not only conflate the article too much, it would be fairly unnecessary as both installations are very simple.

However, while this now makes it possible to Flash our built Project ( the Program) onto our ESP32 Development Board, it does not yet make it possible to Debug. If you’re doing this, then you’re actually changing the code you’re trying to debug and test. The problem with Print Now, every time execution Halts, the value of those Variables ( presuming they are visible to the execution scope at which the program halts) will be immediately visible for you. After a sight delay, the Terminal panel will switch over to the Debug Console tab, and – a moment later – your first Breakpoint will be reached. Visual Studio Code – PlatformIO – Debugger Halt on Setup() Note that upload_speed for most ESP32 Development Boards supports a nice high Baud rate of 921000. If you have issues with this, lower the value to 115200, which is slower but more compatible. What Port Numbers Do I Need?Voltage connects to any Voltage Input Pin on your ESP32 Development Board. Just remember to match the voltage setting on the ESP-PROG board to the expected Voltage of your chosen Pin. In the image above, that’s 3.3v. auth_error_html": "There was a problem authenticating your Google Maps account. Create and enable the JavaScript API<\/a> and Geocoding API<\/a> permissions of your app."

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