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Plan B Games PBGEG001 Coimbra, Mixed Colours

£16.65£33.30Clearance
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It may have too much going on, but Coimbra knows how to handle it well, even with a small misstep. There is a lot to take in, but there is equally a lot to like. A selection of files from BoardGameGeek. Links will open in a new window or tab. Coimbra – EN Rules Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory,players should always seek to optimize theiropportunities with every roll of the dice.Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same! On some of the Character Cards, there are diploma symbols in five different colours. You’ll score points for each unique diploma you have (12VP if you have all five). Last of all, players will add up their remaining coins, shields and any crowns. Then they’ll divide that number by two and earn that many points. The player with the most points is the champion of Coimbra! Top Tips to Triumph at Coimbra

Coimbra is a brand new game from Eggerspiele in which two to four players don the relatively familiar doublet’s of near-renaissance era explorers, based in the famous Portuguese city that shares it name with the game. Coimbra is a fairly classic euro style game that was actually designed by a group of relative veterans, each of whom has a number of other, similar games under their belt. Most famously perhaps, a subset of this team was responsible for creating The Voyages of Marco Polo, which is a thematic trading and exploring game that shares more than just a few features with Coimbra. Also, if your die holder is sitting fifth in queue of dice, there’s a strong chance you won’t even get a card. In which case, you’ll only get two coins and two shields. Gamblers, beware… Shuffle and draw six Voyage Cards and place these face-up on the six spaces at the bottom of the board. Then place 14 Monastery tiles to their corresponding I, II and III spots on the Pilgrim Map. (Also distinguishable by colour.) Return the remaining Voyage Cards and Monasteries to the box. In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra's oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city's most influential citizens, even if you must offer a bit of coin or some protective detail.Last of all, Phase F is where players can contribute towards one Voyage Card. These are rewards that cash out as end-game scoring. They cost between 5-8 shields or coins, each. (One of the Favour Tiles lets you invest in two Voyage Cards this turn, both at a -2 discount. You can contribute towards one in Phase C when you take the Tile, and another in Phase F.) Then, not even a full turn in, something almost magical happens. Everything starts arranging itself into a logical robust structure laid out so well that the initial apprehension disappears completely. While not every aspect becomes immediately clear – you’ll still find yourself looking up a symbol or two in the rulebook on occasion – the rest of the game becomes almost intuitive. Instead, it could be an instant, one-time benefit (a lightning bolt symbol). Some of the instant benefits include gaining immediate coins or shields. Others gain nice-and-easy victory points. Others gift a certain number of free movement for your pilgrim towards Monasteries.

The forums at BoardGameGeek often have good discussions about gameplay.We have selected some of the best links below. (Links will open in a new window or tab) Solo ideas and discussions Favour Tiles are free. They offer a range of perks. One, for example, pays out an immediate seven shields or seven coins. Another is worth two VP and three free movement for your Pilgrim. While there are many ways to victory, the best of players will always look to optimize their opportunities with every roll of the dice. Coimbra brings a unique dice mechanism wherein the dice players draft will be utilized multiple times every round in various aspects of decision making.I also noted the vibrant colours of the cover art and game board which is somewhat, um, rare for a Euro game. Does this mean that Coimbra will be a theme embracing game? Coimbra In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra’s oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city’s most influential citizens, even if you must offer a bit of coin or some protective detail. Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same! Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same!

There are six phases to a round in Coimbra: A-F. These are all listed on the Player Boards, as a reminder. Phase A is simple: The start player rolls the 13 D6 dice (3x grey, 3x orange, 3x purple, 3x green and 1x white). For lower player counts, you’ll play with fewer dice for scaling purposes.Coimbra takes place over four rounds. 2-4 players compete to earn points by buying Character Cards and funding Voyage Cards. Also available is exploration via the Pilgrim Map, which offers further bonuses. There are rewards to claim during (and at the end of) each round, too. As a result, players gain regular boosts. End game scoring can be big – don’t worry, we’ll explain how that works, later. There is definitely a lot to think about and, while it sounds convoluted, the visual assistance of the game really does a good job of holding the player’s hand every step of the way.

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