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Posted 20 hours ago

BUFFY THE VAMPIRE SLAYER BOARD GAME

£9.9£99Clearance
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The good news is – it isn’t a cash in-board game! The bad news is – it’s uninspiring for other, more fundamental reasons. As such, when Mrs Meeple sees a game and says ‘Buy that one’ I take it seriously. That’s why we ended up with a copy of the Buffy board game during our last visit to the UK Games Expo. Meeple Like Us is engaged in mapping out the accessibility landscape of tabletop games. Teardowns like this are data points. Games are not necessarily bad if they are scored poorly in any given section. They are not necessarily good if they score highly. The rating of a game in terms of its accessibility is not an indication as to its quality as a recreational product. These teardowns though however allow those with physical, cognitive and visual accessibility impairments to make an informed decision as to their ability to play.

For a semi-co-operative game, the interaction is minimal. For the majority of the game, you’re just doing your own thing. There’s not really any reasons to need to work together, aside from just taking a bad guy each. And there’s no real way to sabotage others, making it a little unnecessary to even have a winner. This could probably just be a co-op game. Closing Comments on Legendary BuffyFor those familiar with Eldritch Horror, one look at the board will have you making direct comparisons between the two. The design of the Sunnydale board bears a lot of similarity to Eldritch’s board. Eldritch is by far the heavier (and longer) of the two. Buffy feels a bit like “Eldritch lite,” though. You’re moving from location to location, resolving events, and dealing with baddies. Both are good games but given a choice, I’ll take Buffy due to the theme, lower complexity, and shorter play time. Just be aware that, despite the looks, Buffy and Eldritch are two very different beasts. Literacy is more of an issue as this is a constant requirement of play, and in contexts where players don’t have a shared language this is likely to be a deal-breaking problem. Crib-sheets or other compensations will not be at all appropriate given the amount of both required. The nature of a co-op game is that they tend to be quite resilient to intersectional inaccessibilities because the burden of interactivity in play can be allocated where it is most easily handled. I would be more critical though of the game’s accessibility in the event that a visual impairment intersected with a memory impairment because of how much additional burden that would put on comprehending game state. Aside from that, I’m not sure there are any specific accessibility intersections that aren’t already adequately covered by the teardown text. Gameplay in Buffy is very similar to many familiar cooperative titles including Pandemic, Eldritch Horror, Forbidden Desert, or Flashpoint: Fire Rescue. If you’ve played any of these (or most other major co-op games), you’ll instantly recognize many familiar mechanisms and ideas.

During each round, each player is given four action tokens to spend as desired to move through the town, fight monsters, conduct research, or use their character’s special ability. Players take turns using one token at a time until all tokens are spent. Players should work together to determine the best use of their actions to stave off the monster invasion and protect the townies. Plot cards for the Big Bads. So I did own the game, and I did use the board, cards and pieces, cuz the version we got in Europe wasn't as good as the US one! Each player has a standee which gives a way to tell the difference between Scoobies and other characters. However, individual Scoobies cannot be told apart by touch – only that a player character is to be found in a particular region of the board. The layout of the board should eventually become familiar because it never changes, and the effects of each of the locations are not especially complex. Some reminders will likely be required but those can be built into the strategy discussion. Your job in the game is to gather up the items that will let you make an attempt at the monster of the week. Defeating each monster of the week will reveal a plot point, and when you’ve gotten enough of those you reveal the big bad that serves as the boss battle for the game. As each plot point is revealed, new things happen– escalations of consequence that force you to undertake increasingly difficult challenges that will only end when you or the boss is dead. Once you defeat the big bad, Sunnydale is safe – or at least as safe as a cursed city built on a Hellmouth can possibly be. I grew up in a Dundee housing estate, so I can sympathise a bit there. Those who aren’t fans of the show have a harder time. First, since they don’t know the lore, it’s harder to get into the game. There’s a lot of, “Wait, who is this person?”“What does this mean?” and “Why is this important?” questioning that goes on. Also, non-fans seem less tolerant of the game’s breezy play style. They seem to expect something deeper, more challenging, and thinkier and are often (in my experience, anyway) disappointed with Buffy.That doesn’t mean it’s dead and buried though. It can still rise if it can make a strong pitch as a game with meaningful accessibility credentials. I have my wooden stake handy as I sit by its coffin. I’ll tell you one way or another if I have to use it. Colour Blindness

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