Pathfinder Beginner Box (P2)

£20.995
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Pathfinder Beginner Box (P2)

Pathfinder Beginner Box (P2)

RRP: £41.99
Price: £20.995
£20.995 FREE Shipping

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Description

Using Foundry Virtual Tabletop Journals, the Beginner Box for Foundry VTT has been designed to guide and instruct users on how best to experience Pathfinder Second Edition. Whether you are a veteran GM introducing your players to Pathfinder Second Edition for the first time, or a newcomer just starting out with tabletop RPGs, the Beginner Box is for you. Inside you will find a rich toolbox, filled with everything you need to get started, including rules for character generation, an introductory adventure, guidelines to build your own campaign, character sheets, a full-color map, character pawns, and dice. This deluxe box set is the ideal introduction to the Pathfinder Roleplaying Game, leading the way to a lifetime of adventure! If passing the books around is proving to be too slow, you might also enjoy Archive of Nethys’s New Player’s Guide. It doesn’t contain the exact same information as the Beginner Box booklets, but it may still be helpful. Character Creation Beginner Box Game Master’s Guide. Only the player who plans to be the GM should read this document, as it contains the Menace Under Otari adventure which you’ll play as part of the Beginner Box, and if players read it they’ll spoil the story for themselves. After running the adventure, players might enjoy reading it to learn about being the GM.

Double-Sided Flip Map. This is a map of the dungeon which the players will explore as part of the adventure. Each side is one level of the dungeon. Don’t reveal this to the players yet. If you have dry-erase markers, you can write on the map with them. This is great for taking notes, marking where players have found things or left things in the dungeon, or even petty vandalism. Frankly, it just doesn't get any better than the Beginner Box when it comes to an introductory role-playing product. This sturdy little box contains an impressive assortment of materials, all play-tested with sample groups of RPG newcomers to ensure clarity. I got this for my son when he was around eight, and I can safely say he's spent more time with it than any other gift I've ever bought him. Even if you plan to play using the pre-generated characters, I recommmend creating a character as a learning exercise if you plan to play Pathfinder 2e beyond the Beginner Box. Everyone, including the GM, should take part in this exercise.At this point, whoever is going to be the GM should complete the remaining setup steps. If this is not the module owner, the module owner will need to remember to rejoin the game as a player from the “My Settings” tab of the game interface every time that they open the game interface. This will prevent them from seeing GM-only content and spoiling the game for themselves.

Your group has succesfully completed the Beginner Box (or not. Maybe everyone died or you ended the game early for some other reason). Congratulations! If this is your first foray into tabletop RPGs, I sincerely hope that you enjoyed yourself and I hope that you’re looking forward to enjoying the hobby for years to come.

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The Beginner Box is designed to be run by one Game Master for roughly four players. If you’re experienced with tabletop RPGs that’s a fairly standard setup. Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure. I suggest making some adjustments to the room, and offer some unsolicited advice to the party. If anyone in the party is proficient in Thievery, explicitly tell them that they think they could disable the mechanisms. Also give the players descriptive clues that the smashed mechanism in the bottom-left corner has resulted in the statue affecting that part of the room less. If the d10 roll for the statue’s action doesn’t result in one of the options which is affected by broken mechanisms, it may take the party several round to notice the effects of disabling/breaking the mechanisms. I also recommend reducing the damage from 2d6 to 2d4, reducing the hardness of the mechanisms to 6, and reducing the Theivery DC from 20 to 18.

Putting the solo adventure at the beginning is a sink-or-swim style to just dive into the game right away, even if the concepts therein are introduced logically

System Requirements

Area #15: The Xulgaths have relatively low AC, their damage isn’t terrifyingly high, and there’s a natural choke point where the players could easily force the Xulgaths to approach them one at a time. The tactics for the Xulgaths also force them to each waste 2 Actions on their first turn to get up and arm themselves. This fight should be easy, especially if the players stealthily peek into the room rather than just walking in. Organized Play and Additional Products Flier. This is an advertisement for the Pathfinder Society organized play organization on one side and an ad for the full hardcover source books on the other. Read The Rules

Area #10: The room’s description doesn’t match the map. There is a chest which isn’t on the map, and the big box is supposed to have a lever rather than a giant wheel crank thing. A player's book - solo into adventure, rules for making characters and advancing them up to 5th level, resolving combat and other situations. The buffs provided by the air and earth orbs don’t give the players any hints as to specifically what they do, or that they’ll only function once, or that they go away after 24 hours, or that the orbs only function once each. Basically they get a cryptic hint and some flavor text. It’s very flowery, but without the opportunity to experiment there’s no way for the players to figure out how to use the buffs without wasting them. Just tell the players what the buffs do. These characters are official characters in the Pathfinder setting of Golarion, and feature prominently in both Pathfinder fiction and in Paizo’s published works. If you’re curious, you can learn more about the iconic characters in the Meet the Iconics article series. These characters have over a decade of published lore (for example: the cleric and the rogue are married), but don’t feel like you need to know any of it. If you want to scratch out their names and play as your own character with the same stats, that’s fine. These are your version of the characters, and you and your group should tell your own stories. You can also make your own characters, which we’ll discuss later. As you run the adventure, I encourage you to read the full text of each area, as there are some fun hidden bits like traps and hidden treasure. I’ll also provide some specific suggestions for some of the adventure’s areas based on my own experience running the Beginner Box:A Getting Started Document. A one-sheet document which explains how to get started with the Beginner Box.



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