Yu-Gi-Oh! Maze Of Memories & Battles Of Legend: Crystal Revenge (BLCR)

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Yu-Gi-Oh! Maze Of Memories & Battles Of Legend: Crystal Revenge (BLCR)

Yu-Gi-Oh! Maze Of Memories & Battles Of Legend: Crystal Revenge (BLCR)

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Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field). If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. Overall I do think this is a solid set. There were some questionable choices, however. I do think making Wind-Up Kitten and 2 Rikka cards take up Ultra slots in this set was a weird choice. Also out of all the Photon cards to reprint and make a Collector’s Rare, I would of rather something like Number 90: Galaxy-Eyes Photon Lord or maybe even Number 38: Hope Harbringer Dragon Titanic Galaxy over Photon Orbital, but that’s fine. I also would of chose Spellbook of Judgment to be in here as a Collector’s Rare over Spellbok of Fate. The only card I feel should of been a Collector’s Rare that wasn’t was probably Ancient Fairy Dragon. With all that out of the way, all the new Gate Guardian support is super cool and the imported cards from the History Archive Collection are nice to finally have for competitive and casual players, alongside collectors. There are solid reprints in here like Baronne de Fleur, Guardian Chimera, Solemn Judgment, Mekk-Knight Crusadia Avramax, etc. Even the Wind-Up Kitten and Rikka stuff is good to reprint, even if the rarity choices feel like a miss. Also a few nice things that needed reprints like Kalut the Moon Shadow and Nimble Anger to name a few. Overall a solid set that will likely age well to similar success of sets like Toon Chaos and to a lesser extent currently King’s Court.

Every good labyrinth needs a guardian, and Maze of Memoriesis defended by new World Premiere cards that revitalize the Paradox Brothers’ iconic Gate Guardian! Combine Kazejin, Suijin, and Sanga of the Thunderin any way you like to Special Summon brand-new Fusion Monsters! Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.

Surprises await you around every corner in Maze of Memories! 

Now before we look at the regular reprints in this set, I’ll take a second to spotlight Ancient Fairy Dragon since there is a key feature to note here. As we noticed on the February F/L List, Ancient Fairy Dragon’s return to Limited status took effect on March 10th (the offical release date of this set). This is due to the fact that the card has received an errata in this set to change its effects to be more acceptable in the current game enviorment. Now, the abilitiy to summon a Level 4 or lower monster from your hand by giving up your Battle Phase remains the same, only now it is a hard once per turn instead of a soft once per turn, meaning you can’t use this effect with multiple copies in the same turn. The hard once per turn also applies to destroying a Field Spell to gain 1000 LP and search another, just now you must add a Field Spell with a different name from any destroyed Field Spell, making sure you have to use multiple different Field Spells to get the most value from this effect. You'll have another chance to smash the competition with one of the most powerful Synchro Monsters around - Baronne De Fleur! Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material. If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. Paying homage to fan-favourite reprints, the collection features an array of beloved cards masterfully reimagined for today's challenges. These updated cards honour their legacy while offering a fresh approach, making them the perfect addition to any collection.The YGO Maze of Memories collection also breathes new life into classic strategies, adding a touch of ingenuity to your gameplay. The assortment of versatile cards and spell features ensures endless possibilities and thrilling combinations to keep you on your toes. Unveiling the latest addition to Magic Madhouse's expansive inventory, the YGO Maze of Memories collection is a treasure trove for Yu-Gi-Oh enthusiasts. This dynamic release is set to captivate fans with its stunning array of new Gate Guardian cards, alongside a host of Collector's Rare cards and cherished themes from across the Yu-Gi-Oh universe. Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn.

Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn. Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max 3), then you can apply the following effect based on the number of counters on it. Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect. During your Main Phase: You can Special Summon 1 Fairy monster from you hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of "Court of Justice" once per turn.

When a monster(s) would be Summoned, OR a Spell/Trap is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin". If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.new cards across the entire series; 42 Rare, 15 Super Rare and 10 Ultra Rare (10 also available as Collector's Rare). Every good labyrinth needs a guardian, and Maze of Memories is defended by new World Premiere cards that revitalize the Paradox Brothers’ iconic Gate Guardian! Combine Kazejin, Suijin, and Sanga of the Thunder in any way you like to Special Summon brand-new Fusion Monsters! If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising": Special Summon it in Defense Position, then you can detach all materials from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn. Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn.



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